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OpenFeint X – Free-to-Play Virtual Goods based Games

17 February 2010

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Congratulations to Jason & the Aurora Feint crew on launching OpenFeint X - the coolest thing since sliced awesome! Now you can build free-to-play iPhone games just like the ones on Facebook with virtual goods, micro-transactions,  millions of players and all that stuff! Aurora Feint rocks the iPhone games market once again. If you are [...]

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DeNA invests in AuroraFeint

3 November 2009

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I’m very excited to announce that the Japanese gaming company DeNA has made a strategic investment in AuroraFeint, makers of the social gaming platform for iphone games – OpenFeint. DeNA has taken a 20% stake in the company and is going to play an important part in AuroraFeint’s international expansion. Aurora Feint is on a roll, [...]

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Digital Chocolate to use OpenFeint

8 October 2009

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Digital Chocolate, one of the most frequent publishers of iphone games is going to use OpenFeint for scoreboards and achievements. This is a huge win for OpenFeint, that already has more than 3 million active users on its platform and more than 200 games in the app store. I have covered OpenFeint several times before [...]

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The Psychology of Immersion – Virtual Reality Is Reality

21 August 2007

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A recent article in Wall Street Journal talks about virtual relationships and their affect on real relationships.  According to a recent study cited we can learn the following about the cognitive processes in players brains: On a neurological level, players may not distinguish between virtual and real-life relationships People socializing in virtual worlds remain sensitive to subtle cues like eye contact - in one study, participants moved their avatars back if another character stood too close, even though the space violation was just virtual Our brains are not specialized for 21st-century media - There is not switch that says "Process this different because it is on the screen".

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Frets On Fire – Open Source Guitar Hero

3 July 2007

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Frets on Fire is a game about musical skill and fast fingers.  The aim of the game is to play guitar with the keyboard as accurately as possible.

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Frenzoo- Second Life in Hong Kong

19 March 2007

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I told you and showed you about HiPiHi - China's Second Life....  Here comes Frenzoo - Second Life for teenage girls in Hong Kong..According to Brand Republic "Frenzoo, an Asia-centric 3D virtual world aimed at teenage girls, will soon come out of stealth mode to connect consumers in a Second Life-like experience.".Via Angus.

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Advertising On Loading Screens – New Oppertunity

19 March 2007

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Have you ever wondered why there are is no advertising on loading screens of Flash-heavy sites? So does Adverlab , and they really raised a good point. I actually tend to skip Flash-based sites if they don’t load at once, and I dont think I am alone. Taking advantage of the loading time is actually [...]

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Virtual Worlds, Games and Avatars

12 March 2007

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Susan participated in an Avatar panel at SXSW in Austin and shared some of her notes with us on Avartars, Virtual worlds and Gaming. She also points to a very interesting academic study on Game Studies (download). Main points: Games need more laughter in the slaughter Players want to help other players do well in the game [...]

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A Visit to HiPiHi – Chinas Second Life

11 March 2007

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After a very good board meeting with Maxthon, I paid a visit to HiPiHi - Chinas answer to Second Life. This came about after I had written a short post on them earlier and got an invitation to swing by their office. Kaiser Kuo (Ogilvy) and Xinhua Liu (early investor in HipiHi & Technology Director at [...]

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Off to China & Piper Jaffray Conference

1 March 2007

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It will be great to meet Bill Tai (CRV), David Zhang, Yuzhu (WI Harper), Jeff and Carol (Maxthon) again - just hope it will not be as cold as the last time.. If you want to meet up in Beijing please let me know, schedule is quite tight - but long is the night..;) Who knows, maybe I even will have time to shoot some cool Beijing street scenes?

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