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	<title>netjacobsson.com &#187; iPhone games</title>
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		<item>
		<title>Joined the Juno Company’s Advisory Board</title>
		<link>http://netjacobsson.com/2010/11/02/joined-the-juno-companys-advisory-board/</link>
		<comments>http://netjacobsson.com/2010/11/02/joined-the-juno-companys-advisory-board/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 00:32:44 +0000</pubDate>
		<dc:creator>net</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Entrepreneurs]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[Social Games]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[brooke shields]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[junobaby]]></category>

		<guid isPermaLink="false">http://netjacobsson.com/?p=1039</guid>
		<description><![CDATA[<a href="http://netjacobsson.com/wp-content/uploads/2010/11/junodvd-cd.png"></a> Sesame street &#8211; step a side! Here come Baby Juno! I&#8217;m very excited to announce that I have joined the <a href="http://www.junobaby.com">Juno Company</a> advisory board. The Juno Company is an amazing little San Francisco based company that is focused creating a fun, witty and engaging musical experiences for pre-schoolers. The Juno Company have [...]]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste"><a href="http://netjacobsson.com/wp-content/uploads/2010/11/junodvd-cd.png"><img class="alignleft size-full wp-image-1043" title="junodvd-cd" src="http://netjacobsson.com/wp-content/uploads/2010/11/junodvd-cd.png" alt="" width="179" height="206" /></a></div>
<div>Sesame street &#8211; step a side! Here come Baby Juno! I&#8217;m very excited to announce that I have joined the <a href="http://www.junobaby.com">Juno Company</a> advisory board. The Juno Company is an amazing little San Francisco based company that is focused creating a fun, witty and engaging musical experiences for pre-schoolers. The Juno Company have already won several <a href="http://www.junobaby.com/Awards">Emmy Awards</a> and was founded by classical composer and mom, <a href="http://www.nydailynews.com/blogs/momsandthecity/2010/09/meet-belinda-takahashihttpwwwt.html">Belinda Takahashim </a>her husband Adam Adelman.</div>
<div style="text-align: left;">There are several reasons why I decided to get involved in this company, first of all my kids absolutely love Juno DVDs&#8217; and toys. Second, as a passionate music lover, I was just blown away by Belinda&#8217;s beautifully orchestrated compositions recorded by real live orchestras. <span style="font-size: 13.3333px;">Juno also have very strong <strong>social responsibility </strong>program: For every for every Juno product sold through the company’s website, the company will donate a special music education DVD to a child in need through K.I.D.S. as a part of their <strong>One-For-All-program</strong>. This is a great initiative I&#8217;d like to help grow.</span></div>
<div style="text-align: left;"><span style="font-size: 13.3333px;"><br />
</span></div>
<div>I really believe in this team and think that the Juno Company is going to be the next Sesame Street. They are already <span style="font-size: 13.3333px;">already killing it retail byt totally taking over <a href="http://www.facebook.com/album.php?aid=248863&amp;id=315135717339">FAO Schwartz</a> store in New York, the biggest such launch FAO Schwartz have done for decades, selling nation wide through <strong>Buy Buy Baby</strong> &amp; <strong>Amazon</strong> and soon rolling out in <strong>Toys-r-Us</strong>.</span></div>
<div><span style="font-size: 13.3333px;"><br />
</span></div>
<div><span style="font-size: 13.3333px;">I will be helping the Juno Company with digital and social strategy. And I&#8217;m not alone, I  am joining a great company of advisors: <strong>Brooke Shields</strong> (narrated all Juno books), <strong>Andrew McCollum</strong> (Facebook co-founder), <strong>Bernard Gershon</strong> (former Disney SVP &amp; GM) <strong>Peter Safran</strong> (The Safran Company) and <strong>Dr. Dorothy Singer</strong> (Yale). The great thing is that these are not just passive advisors but very active advisors. The way it should be. </span></div>
<div><span style="font-size: 13.3333px;"><br />
</span></div>
<div id="_mcePaste">If you are interested in partnering or working with the Juno Company bringing highly engaging musical edutainment to kids,  feel free to reach out and I&#8217;ll hook you up.</div>
<ul class="related_post"><li><a href="http://netjacobsson.com/2010/12/23/nice-coverage-in-new-york-times/" title="Nice coverage in New York Times ">Nice coverage in New York Times </a></li><li><a href="http://netjacobsson.com/2010/07/08/the9-invests-in-aurorafeint/" title="The9 invests in AuroraFeint">The9 invests in AuroraFeint</a></li></ul>]]></content:encoded>
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		<title>The9 invests in AuroraFeint</title>
		<link>http://netjacobsson.com/2010/07/08/the9-invests-in-aurorafeint/</link>
		<comments>http://netjacobsson.com/2010/07/08/the9-invests-in-aurorafeint/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 18:57:03 +0000</pubDate>
		<dc:creator>net</dc:creator>
				<category><![CDATA[China]]></category>
		<category><![CDATA[Entrepreneurs]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[Social Games]]></category>
		<category><![CDATA[featured]]></category>

		<guid isPermaLink="false">http://netjacobsson.com/?p=1005</guid>
		<description><![CDATA[<p><a style="display: inline;" href="http://net.typepad.com/.a/6a00d8341d21b753ef0133f226b9ed970b-pi"></a></p> <p>The Chinese Gaming company <a href="http://www.corp.the9.com/news/2010/news_100708.html">The9</a> has invested in <a href="http://www.aurorafeint.com">AuroraFeint</a> &#8211; makers of the <a href="http://www.openfeint.com">OpenFeint</a> platform to bring OpenFeint to China &#38; Android. Very exciting times for Jason &#38; the team. I first got involved with OpenFeint as and advisor last year after I left Facebook &#38; have been [...]]]></description>
			<content:encoded><![CDATA[<p><a style="display: inline;" href="http://net.typepad.com/.a/6a00d8341d21b753ef0133f226b9ed970b-pi"><img class="asset asset-image at-xid-6a00d8341d21b753ef0133f226b9ed970b " title="OpenFeint - The coolest thing since sliced awesome." src="http://net.typepad.com/.a/6a00d8341d21b753ef0133f226b9ed970b-800wi" border="0" alt="OpenFeint - The coolest thing since sliced awesome." /></a></p>
<p>The Chinese Gaming company <a href="http://www.corp.the9.com/news/2010/news_100708.html">The9</a> has invested in <a href="http://www.aurorafeint.com">AuroraFeint</a> &#8211; makers of the <a href="http://www.openfeint.com">OpenFeint</a> platform to bring OpenFeint to China &amp; Android. Very exciting times for Jason &amp; the team. I first got involved with OpenFeint as and advisor last year after I left Facebook &amp; have been very impressed by the speed Jason Citron &amp; his team have executed on their vision under the guiding star of Peter Relan, founder of YouWeb who incubated the company.</p>
<p>OpenFeint has over 2,200 live games for the iPhone, and will soon have publishers such as Astraware, Digital Chocolate, Glu Mobile, Hudson Soft and others onboard.</p>
<p><span style="font-size: 13.3333px;">With both Chinese and Japanese investors onboard (the Japanese gaming giant <a href="http://www.dena.jp/en/company/officer.html">DeNA</a> invested in the company last year) AuroraFeint is set up for a strong future presence  in Asia. </span></p>
<p>Very excited to see how the how the story unfolds.</p>
<p><span style="font-size: 13.3333px;">Disclaimer: I&#8217;m a former advisor &amp; a small shareholder in AuroraFeint. </span></p>
<ul class="related_post"><li><a href="http://netjacobsson.com/2010/12/23/nice-coverage-in-new-york-times/" title="Nice coverage in New York Times ">Nice coverage in New York Times </a></li><li><a href="http://netjacobsson.com/2010/11/02/joined-the-juno-companys-advisory-board/" title="Joined the Juno Company’s Advisory Board">Joined the Juno Company’s Advisory Board</a></li></ul>]]></content:encoded>
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		<title>OpenFeint X &#8211; Free-to-Play Virtual Goods based Games</title>
		<link>http://netjacobsson.com/2010/02/17/openfeint-x-free-to-play-virtual-goods-based-games/</link>
		<comments>http://netjacobsson.com/2010/02/17/openfeint-x-free-to-play-virtual-goods-based-games/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 19:40:10 +0000</pubDate>
		<dc:creator>net</dc:creator>
				<category><![CDATA[Entrepreneurs]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[Social Games]]></category>

		<guid isPermaLink="false">http://netjacobsson.com/?p=982</guid>
		<description><![CDATA[<p><a href="http://netjacobsson.com/wp-content/uploads/2010/02/OpenFeint-The-coolest-thing-since-sliced-awesome.2.jpg"></a></p> <p>Congratulations to <a href="http://twitter.com/jasoncitron">Jason</a> &#38; the <a href="http://www.aurorafeint.com">Aurora Feint</a> crew on launching <a href="http://www.openfeint.com/x">OpenFeint X </a>- the coolest thing since sliced awesome! Now you can build free-to-play iPhone games just like the ones on Facebook with virtual goods, micro-transactions,  millions of players and all that stuff! Aurora Feint rocks the iPhone games market [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://netjacobsson.com/wp-content/uploads/2010/02/OpenFeint-The-coolest-thing-since-sliced-awesome.2.jpg"><img class="size-medium wp-image-981 alignleft" title="OpenFeint - The coolest thing since sliced awesome." src="http://netjacobsson.com/wp-content/uploads/2010/02/OpenFeint-The-coolest-thing-since-sliced-awesome.2-300x216.jpg" alt="" width="300" height="216" /></a></p>
<p>Congratulations to <a href="http://twitter.com/jasoncitron">Jason</a> &amp; the <a href="http://www.aurorafeint.com">Aurora Feint</a> crew on launching <a href="http://www.openfeint.com/x">OpenFeint X </a>- the coolest thing since sliced awesome! Now you can build free-to-play iPhone games just like the ones on Facebook with virtual goods, micro-transactions,  millions of players and all that stuff! Aurora Feint rocks the iPhone games market once again. If you are a game developer &#8211; don&#8217;t be a looser ! Integrate OpenFeint now &amp; get that Xbox-live experience in your iPhone game + million of users. Nuff said. Disclaimer: I&#8217;m an advisor.</p>
<ul class="related_post"><li>No Related Post</li></ul>]]></content:encoded>
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		<title>DeNA invests in AuroraFeint</title>
		<link>http://netjacobsson.com/2009/11/03/dena-invests-in-aurorafeint/</link>
		<comments>http://netjacobsson.com/2009/11/03/dena-invests-in-aurorafeint/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 09:58:51 +0000</pubDate>
		<dc:creator>net</dc:creator>
				<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[Social Games]]></category>

		<guid isPermaLink="false">http://netjacobsson.com/?p=957</guid>
		<description><![CDATA[<p style="text-align: center;"> <p>I’m very excited to announce that the Japanese gaming company <a href="http://www.dena.jp/en/index.html">DeNA</a> has made a strategic investment in <a href="http://www.aurorafeint.com">AuroraFeint</a>, makers of the social gaming platform for iphone games &#8211; OpenFeint. DeNA has taken a 20% stake in the company and is going to play an important part in AuroraFeint&#8217;s international expansion.</p> [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p>I’m very excited to announce that the Japanese gaming company <a href="http://www.dena.jp/en/index.html">DeNA</a> has made a strategic investment in <a href="http://www.aurorafeint.com">AuroraFeint</a>, makers of the social gaming platform for iphone games &#8211; OpenFeint. DeNA has taken a 20% stake in the company and is going to play an important part in AuroraFeint&#8217;s international expansion.</p>
<p>Aurora Feint is on a roll, or what do you say about this?</p>
<ul>
<li>More than 200 games in the App store</li>
<li>More than 500 titles in development</li>
<li>More than 2,500 registered developers</li>
</ul>
<p><span style="background-color: #ffffff;">Big congrats to Jason Citron, Daniella Casseley, Peter Relan &amp; the rest of the AF-crew!</span></p>
<p><span style="background-color: #ffffff; ">Disclaimer: I’m an advisor &amp; shareholder in AuroraFeint.</span></p>
<ul class="related_post"><li>No Related Post</li></ul>]]></content:encoded>
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		<item>
		<title>Digital Chocolate to use OpenFeint</title>
		<link>http://netjacobsson.com/2009/10/08/digital-chocolate-to-use-openfeint/</link>
		<comments>http://netjacobsson.com/2009/10/08/digital-chocolate-to-use-openfeint/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 22:41:27 +0000</pubDate>
		<dc:creator>net</dc:creator>
				<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[Social Games]]></category>

		<guid isPermaLink="false">http://netjacobsson.com/?p=939</guid>
		<description><![CDATA[<p>Digital Chocolate, one of the most frequent publishers of iphone games is going to use <a href="http://www.openfeint.com">OpenFeint</a> for scoreboards and achievements. This is a huge win for OpenFeint, that already has more than 3 million active users on its platform and more than 200 games in the app store. I have covered OpenFeint several times [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-940" title="digital chocolate openfeint" src="http://netjacobsson.com/wp-content/uploads/2009/10/dchocii-10_05-300x200.jpg" alt="digital chocolate openfeint" width="300" height="200" /><strong>Digital Chocolate</strong>, one of the most frequent publishers of iphone games is going to use <a href="http://www.openfeint.com">OpenFeint</a> for scoreboards and achievements. This is a huge win for <strong>OpenFeint</strong>, that already has more than 3 million active users on its platform and more than 200 games in the app store. I have covered OpenFeint several times before <a href="http://netjacobsson.com/2009/07/06/openfeint-is-on-a-roll/">here</a> . Also check out the <a href="http://www.tuaw.com/2009/06/25/tuaw-interviews-openfeints-peter-relan-net-jacobsen-and-jason/">interview Jason Citron, Peter Relan &amp; I gave to TUAW </a>some time ago. If you are an iphone game developer integrate OpenFeint immediately! You won&#8217;t regret it. Follow: <a href="http://www.twitter.com/openfeint">OpenFeint on Twitter</a> for more frequent updates.  <span style="background-color: #ffffff;">Disclaimer: I&#8217;m on their advisory board. </span></p>
<ul class="related_post"><li>No Related Post</li></ul>]]></content:encoded>
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		<title>The Psychology of Immersion &#8211; Virtual Reality Is Reality</title>
		<link>http://netjacobsson.com/2007/08/21/the-psychology-of-immersion-virtual-reality-is-reality/</link>
		<comments>http://netjacobsson.com/2007/08/21/the-psychology-of-immersion-virtual-reality-is-reality/#comments</comments>
		<pubDate>Tue, 21 Aug 2007 16:13:28 +0000</pubDate>
		<dc:creator>Net</dc:creator>
				<category><![CDATA[iPhone games]]></category>

		<guid isPermaLink="false">http://netjacobsson.com/?p=44</guid>
		<description><![CDATA[<p>
A recent article in Wall Street Journal talks about virtual relationships and their affect on real relationships.  According to a recent study cited we can learn the following about the cognitive processes in players brains: On a neurological level, players may not distinguish between virtual and real-life relationships People socializing in virtual worlds remain sensitive to subtle cues like eye contact - in one study, participants moved their avatars back if another character stood too close, even though the space violation was just virtual Our brains are not specialized for 21st-century media - There is not switch that says "Process this different because it is on the screen".
</p>
]]></description>
			<content:encoded><![CDATA[<p>
A recent <a href="http://online.wsj.com/article/SB118670164592393622.html">article in Wall Street Journal</a> talks about virtual relationships and their affect on real relationships. According to a recent study cited we can learn the following about the cognitive processes in players brains:
</p>
<ul>
<li>On a neurological level, players may not distinguish between virtual and real-life relationships</li>
<li>People socializing in virtual worlds remain sensitive to subtle cues like eye contact &#8211; in one study, participants moved their avatars back if another character stood too close, even though the space violation was just virtual</li>
<li>Our brains are not specialized for 21st-century media &#8211; There is not switch that says &#8220;Process this different because it is on the screen&#8221;.</li>
</ul>
<p>
More discussion at the <a href="http://adverlab.blogspot.com/2007/08/study-science-behind-immersion.html">MIT Advertising Lab </a>and <a href="http://www.neurosciencemarketing.com/blog/articles/second-life-neuroscience.htm">Neuromarketing</a></p>
<ul class="related_post"><li>No Related Post</li></ul>]]></content:encoded>
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		<title>Frets On Fire &#8211; Open Source Guitar Hero</title>
		<link>http://netjacobsson.com/2007/07/03/frets-on-fire-open-source-guitar-hero/</link>
		<comments>http://netjacobsson.com/2007/07/03/frets-on-fire-open-source-guitar-hero/#comments</comments>
		<pubDate>Tue, 03 Jul 2007 08:32:44 +0000</pubDate>
		<dc:creator>Net</dc:creator>
				<category><![CDATA[iPhone games]]></category>

		<guid isPermaLink="false">http://netjacobsson.com/?p=59</guid>
		<description><![CDATA[<p>
Frets on Fire is a game about musical skill and fast fingers.  The aim of the game is to play guitar with the keyboard as accurately as possible.
</p>
]]></description>
			<content:encoded><![CDATA[<p><embed style="width:400px; height:326px;" id="VideoPlayback" type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?docId=-4385700275120314654&#038;hl=en" flashvars=""> </embed><br />
This is just awesome! <a href="http://fretsonfire.sourceforge.net/">Frets on Fire</a> is a game about musical skill and fast fingers. The aim of the game is to play guitar with the keyboard as accurately as possible. It&#8217;s an open-source project with hundreds of songs composed by the community and supports multi platform. In short it is open source guitar hero! How cool is that!
</p>
<p>
Features: 
</p>
<ul>
<li>Unique inverted keyboard gameplay style</li>
<li>Song editor  form making your own tunes</li>
<li>Compete iwth others on the World Charts</li>
<li>Supports importing Guitar Hero I-II songs</li>
<li>Multiplatform</li>
<li>Open source</li>
</ul>
<p><!-- technorati tags start -->
<p style="text-align:right;font-size:10px;">Technorati Tags: <a href="http://www.technorati.com/tag/fretsonfire" rel="tag">fretsonfire</a>, <a href="http://www.technorati.com/tag/games" rel="tag">games</a>, <a href="http://www.technorati.com/tag/opensource" rel="tag">opensource</a>, <a href="http://www.technorati.com/tag/guitar hero" rel="tag">guitar hero</a>, <a href="http://www.technorati.com/tag/music" rel="tag">music</a></p>
<p><!-- technorati tags end --></p>
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		<title>Frenzoo- Second Life in Hong Kong</title>
		<link>http://netjacobsson.com/2007/03/19/frenzoo-second-life-in-hong-kong/</link>
		<comments>http://netjacobsson.com/2007/03/19/frenzoo-second-life-in-hong-kong/#comments</comments>
		<pubDate>Mon, 19 Mar 2007 20:05:31 +0000</pubDate>
		<dc:creator>Net</dc:creator>
				<category><![CDATA[iPhone games]]></category>

		<guid isPermaLink="false">http://netjacobsson.com/?p=119</guid>
		<description><![CDATA[<p>
I told you and showed you about HiPiHi - China's Second Life....  Here comes Frenzoo - Second Life for teenage girls in Hong Kong..According to Brand Republic "Frenzoo, an Asia-centric 3D virtual world aimed at teenage girls, will soon come out of stealth mode to connect consumers in a Second Life-like experience.".Via Angus.
</p>
]]></description>
			<content:encoded><![CDATA[<p>
<a href="http://net.typepad.com/net/SafariScreenSnapz001-3.jpg" onclick="window.open('http://net.typepad.com/net/SafariScreenSnapz001-3.jpg','popup','width=233,height=97,scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=yes,left=0,top=0');return false"><img src="http://net.typepad.com/net/SafariScreenSnapz001-3-tm.jpg" height="100" width="240" border="1" align="left" hspace="4" vspace="4" alt="Safariscreensnapz001-3" /></a><span style="font-size:0pt;"><br />
<br /></span>I t<a href="http://net.typepad.com/net/2007/03/a_visit_to_hipi.html">old you and showed you about HiPiHi</a> &#8211; China&#8217;s Second Life. Hold the fort! Here comes <a href="http://www.frenzoo.com/">Frenzoo</a> &#8211; Second Life for teenage girls in<strong> Hong Kong</strong>..According to <a href="http://www.brandrepublic.com/login/News/643823/">Brand Republic</a> &#8220;<em>Frenzoo, an Asia-centric 3D virtual world aimed at teenage girls, will soon come out of stealth mode to connect consumers in a Second Life-like experience.</em>&#8220;.Via<a href="http://anguslau.com/2007/03/20/frenzoo-hong-kongs-second-life/"> Angus.</a>
</p>
<p><!-- technorati tags start -->
<p style="text-align:right;font-size:10px;">Technorati Tags: <a href="http://www.technorati.com/tag/Frenzoo" rel="tag">Frenzoo</a>, <a href="http://www.technorati.com/tag/HiPiHi" rel="tag">HiPiHi</a>, <a href="http://www.technorati.com/tag/Virtual Worlds" rel="tag">Virtual Worlds</a>, <a href="http://www.technorati.com/tag/Hong Kong" rel="tag">Hong Kong</a>, <a href="http://www.technorati.com/tag/Second Life" rel="tag">Second Life</a>, <a href="http://www.technorati.com/tag/SL" rel="tag">SL</a></p>
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<ul class="related_post"><li>No Related Post</li></ul>]]></content:encoded>
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		<title>Advertising On Loading Screens &#8211; New Oppertunity</title>
		<link>http://netjacobsson.com/2007/03/19/advertising-on-loading-screens-new-oppertunity/</link>
		<comments>http://netjacobsson.com/2007/03/19/advertising-on-loading-screens-new-oppertunity/#comments</comments>
		<pubDate>Mon, 19 Mar 2007 09:06:15 +0000</pubDate>
		<dc:creator>Net</dc:creator>
				<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://netjacobsson.com/?p=122</guid>
		<description><![CDATA[<p>Have you ever wondered why there are is no advertising on loading screens of Flash-heavy sites? So does <a href="http://adverlab.blogspot.com/2007/03/advertising-on-loading-screens.html">Adverlab</a> , and they really raised a good point. I actually tend to skip Flash-based sites if they don&#8217;t load at once, and I dont think I am alone. Taking advantage of the loading time is [...]]]></description>
			<content:encoded><![CDATA[<p><img width="320" height="114" src="http://net.typepad.com/net/advertising_loading_screens.gif.png" style="margin: 5px; float: right;" />Have you ever wondered why there are is no advertising on loading screens of Flash-heavy sites? So does <a href="http://adverlab.blogspot.com/2007/03/advertising-on-loading-screens.html">Adverlab</a> , and they really raised a good point. I actually tend to skip Flash-based sites if they don&#8217;t load at once, and I dont think I am alone. Taking advantage of the loading time is actually a very good idea for either advertising or information snippets.</p>
<ul class="related_post"><li><a href="http://netjacobsson.com/2007/03/15/joined-plymedias-advisory-board/" title="Joined Plymedia&#8217;s Advisory Board">Joined Plymedia&#8217;s Advisory Board</a></li><li><a href="http://netjacobsson.com/2007/02/25/new-researchthe-user-revolution/" title="New Research:The User Revolution">New Research:The User Revolution</a></li><li><a href="http://netjacobsson.com/2007/02/15/exclusive-launch-the-passenger-by-nokia/" title="Exclusive Launch : The Passenger by Nokia">Exclusive Launch : The Passenger by Nokia</a></li><li><a href="http://netjacobsson.com/2006/03/09/willing-to-watch-ad-on-ipod/" title="Willing To Watch Ad on Ipod">Willing To Watch Ad on Ipod</a></li><li><a href="http://netjacobsson.com/2006/02/12/maxthon-make-the-illuminati-seem-like-exhibitionists/" title="Maxthon Make The Illuminati Seem Like Exhibitionists">Maxthon Make The Illuminati Seem Like Exhibitionists</a></li><li><a href="http://netjacobsson.com/2005/08/18/you-thought-youve-seen-it-all/" title="You Thought You&#8217;ve Seen It All&#8230;.">You Thought You&#8217;ve Seen It All&#8230;.</a></li></ul>]]></content:encoded>
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		<title>Virtual Worlds, Games and Avatars</title>
		<link>http://netjacobsson.com/2007/03/12/virtual-worlds-games-and-avatars/</link>
		<comments>http://netjacobsson.com/2007/03/12/virtual-worlds-games-and-avatars/#comments</comments>
		<pubDate>Mon, 12 Mar 2007 10:39:02 +0000</pubDate>
		<dc:creator>Net</dc:creator>
				<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[Avatars]]></category>
		<category><![CDATA[Game Studies]]></category>
		<category><![CDATA[netanel jacobsson]]></category>
		<category><![CDATA[SXSW]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://netjacobsson.com/?p=126</guid>
		<description><![CDATA[<p><a href="http://2007.sxsw.com/interactive/programming/panels/?action=bio&#38;id=134123">Susan</a><a href="http://2007.sxsw.com/interactive/programming/panels/?action=bio&#38;id=134123">&#160;</a>participated in an Avatar panel at <a href="http://2007.sxsw.com/interactive/programming/panels/?action=show&#38;id=IAP060256">SXSW</a> in Austin and <a href="http://reality.org/2007/03/11/sxsw-panel-virtual-worlds-and-avatars/">shared </a>some of her notes with us on Avartars, Virtual worlds and Gaming. She also points to a very interesting academic study on<a href="http://www.avantgame.com/top10.htm"> Game Studies </a>(download). </p> <p>Main points:</p> Games need more laughter in the slaughter Players want to help [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://2007.sxsw.com/interactive/programming/panels/?action=bio&amp;id=134123">Susan</a><a href="http://2007.sxsw.com/interactive/programming/panels/?action=bio&amp;id=134123">&nbsp;</a>participated in an <strong>Avatar </strong>panel at <a href="http://2007.sxsw.com/interactive/programming/panels/?action=show&amp;id=IAP060256">SXSW</a> in Austin and <a href="http://reality.org/2007/03/11/sxsw-panel-virtual-worlds-and-avatars/">shared </a>some of her notes with us on Avartars, Virtual worlds and Gaming. She also points to a very interesting academic study on<a href="http://www.avantgame.com/top10.htm"> Game Studies </a>(download). </p>
<p>Main points:</p>
<ol>
<li>Games need more laughter in the slaughter</li>
<li> Players want to help other players do well in the game even when the game is competitive</li>
<li>Games need non-white characters who are not gangsters or criminals.</li>
<li>Gamers are less social than you think they are, less social than even THEY think they are</li>
<li>How do players learn to play? If it looks like a sniper, it should act like a sniper</li>
<li>Gestural interfaces that make sense, make sense for specific reasons.</li>
<li>You can quantify which factors matter most in immersive game design.</li>
<li>There are multiple ways to approach realism</li>
<li> There is such a thing as ethical videogame design</li>
<li>Death matters..</li>
</ol>
<ul class="related_post"><li><a href="http://netjacobsson.com/2007/03/11/a-visit-to-hipihi-chinas-second-life/" title="A Visit to HiPiHi &#8211; Chinas Second Life">A Visit to HiPiHi &#8211; Chinas Second Life</a></li><li><a href="http://netjacobsson.com/2009/07/06/openfeint-is-on-a-roll/" title="OpenFeint Is On A Roll">OpenFeint Is On A Roll</a></li><li><a href="http://netjacobsson.com/2007/05/28/outsourcing-my-life-2-loics-runcast-comments/" title="Outsourcing My Life 2 &#8211; Loic&#8217;s RunCast Comments">Outsourcing My Life 2 &#8211; Loic&#8217;s RunCast Comments</a></li><li><a href="http://netjacobsson.com/2007/05/22/outsourcing-my-life-ii/" title="Outsourcing My Life II">Outsourcing My Life II</a></li><li><a href="http://netjacobsson.com/2007/03/15/joined-plymedias-advisory-board/" title="Joined Plymedia&#8217;s Advisory Board">Joined Plymedia&#8217;s Advisory Board</a></li><li><a href="http://netjacobsson.com/2007/03/12/chinas-joost-gets-funded/" title="Chinas Joost Gets Funded">Chinas Joost Gets Funded</a></li></ul>]]></content:encoded>
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