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	<title>netjacobsson.com &#187; crowdstar</title>
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		<title>CrowdStar&#8217;s Happy Aquarium &amp; Happy Pets</title>
		<link>http://netjacobsson.com/2009/11/16/crowdstars-happy-aquarium-happy-pets/</link>
		<comments>http://netjacobsson.com/2009/11/16/crowdstars-happy-aquarium-happy-pets/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 21:05:27 +0000</pubDate>
		<dc:creator>net</dc:creator>
				<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Social Games]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[crowdstar]]></category>
		<category><![CDATA[happy aquarium]]></category>
		<category><![CDATA[happy pets]]></category>

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		<description><![CDATA[<p>Big congratulations to the <a href="http://www.crowdstar.com">CrowdStar</a> team on the successfully launch of <a href="http://www.facebook.com/apps/application.php?id=127148832824">Happy Pets</a>, yet another great social game on Facebook.  In just a week Happy Pets went from 0 to 890,000 Monthly active users. Amazing.  Following Happy Aquarium&#8217;s tremendous success not long ago, this is just shows that it wasn&#8217;t a one off only. Keep a close [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-969" src="http://netjacobsson.com/wp-content/uploads/2009/11/CrowdStar’s-New-Happy-Pets-Game-Sees-Zynga-Like-Growth-300x187.jpg" alt="" width="300" height="187" />Big congratulations to the <a href="http://www.crowdstar.com">CrowdStar</a> team on the successfully launch of <a href="http://www.facebook.com/apps/application.php?id=127148832824">Happy Pets</a>, yet another great social game on Facebook.  In just a week Happy Pets went from 0 to 890,000 Monthly active users. Amazing.  Following Happy Aquarium&#8217;s tremendous success not long ago, this is just shows that it wasn&#8217;t a one off only. Keep a close eye on these guys &#8211; they are going to go far. Social gaming have just started to take off, and it is definitely not the-winner-takes-it-all market. There is plenty of room for new companies in this space. The key thing for all social games though, is to convert active users to <em>active paying</em> users. My advice: focus on optimizing mobile payments to a more salient place in the UI.</p>
<p>Disclaimer: I sit on CrowdStar&#8217;s advisory board.</p>
<ul class="related_post"><li>No Related Post</li></ul>]]></content:encoded>
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